/*

Pencil - Traditional Animation Software
Copyright (C) 2006-2009 Pascal Naidon

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation;

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

*/
#include <QtGui>
//#include <CoreFoundation/CoreFoundation.h>
#include "bezierarea.h"

BezierArea::BezierArea() {
		selected = false;
	// nothing;
}

//BezierArea::BezierArea(QList<QList<int> > pointList, VectorImage* vectorImage) {
BezierArea::BezierArea(QList<VertexRef> vertexList, int colour) {
	vertex = vertexList;
	colourNumber = colour;
	selected = false;
	//picture = vectorImage;
}

VertexRef BezierArea::getVertexRef(int i) {
	while(i >= vertex.size() ) {
		i = i - vertex.size();
	}
	while(i < 0 ) {
		i = i + vertex.size();
	}
	return vertex[i];
}

void BezierArea::setSelected(bool YesOrNo) {
	selected = YesOrNo;
}

QDomElement BezierArea::createDomElement(QDomDocument &doc) {
	QDomElement areaTag = doc.createElement("area");
	areaTag.setAttribute("colourNumber", colourNumber);

	for(int i=0; i < vertex.size() ; i++) {
		QDomElement vertexTag = doc.createElement("vertex");
		vertexTag.setAttribute("curve", vertex.at(i).curveNumber);
		vertexTag.setAttribute("vertex", vertex.at(i).vertexNumber);
		areaTag.appendChild(vertexTag);
	}
	return areaTag;
}

void BezierArea::loadDomElement(QDomElement element) {
	colourNumber = element.attribute("colourNumber").toInt();
	
	QDomNode vertexTag = element.firstChild();
	while(!vertexTag.isNull()) {
		QDomElement vertexElement = vertexTag.toElement();
		if(!vertexElement.isNull()) {
			if(vertexElement.tagName() == "vertex") {
				vertex.append( VertexRef(vertexElement.attribute("curve").toInt() , vertexElement.attribute("vertex").toInt() )  );
			}
		}
		vertexTag = vertexTag.nextSibling();
	}
}
